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    <body><span class="vcard"><a class="email" href="mailto:jason@jlekstrand.net" title="Jason Ekstrand <jason@jlekstrand.net>"> <span class="fn">Jason Ekstrand</span></a>
</span> changed
          <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - anv: Dota2 rendering corruption"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=104923">bug 104923</a>
          <br>
             <table border="1" cellspacing="0" cellpadding="8">
          <tr>
            <th>What</th>
            <th>Removed</th>
            <th>Added</th>
          </tr>

         <tr>
           <td style="text-align:right;">Resolution</td>
           <td>---
           </td>
           <td>FIXED
           </td>
         </tr>

         <tr>
           <td style="text-align:right;">Status</td>
           <td>ASSIGNED
           </td>
           <td>RESOLVED
           </td>
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        <div>
            <b><a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - anv: Dota2 rendering corruption"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=104923#c5">Comment # 5</a>
              on <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - anv: Dota2 rendering corruption"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=104923">bug 104923</a>
              from <span class="vcard"><a class="email" href="mailto:jason@jlekstrand.net" title="Jason Ekstrand <jason@jlekstrand.net>"> <span class="fn">Jason Ekstrand</span></a>
</span></b>
        <pre>This has been fixed by the following commit in master:

commit ff4726077d86800d33520581f154a27dac408588
Author: Jason Ekstrand <<a href="mailto:jason.ekstrand@intel.com">jason.ekstrand@intel.com</a>>
Date:   Wed Feb 28 19:57:44 2018 -0800

    intel/fs: Set up sampler message headers in the visitor on gen7+

    This gives the scheduler visibility into the headers which should
    improve scheduling.  More importantly, however, it lets the scheduler
    know that the header gets written.  As-is, the scheduler thinks that a
    texture instruction only reads it's payload and is unaware that it may
    write to the first register so it may reorder it with respect to a read
    from that register.  This is causing issues in a couple of Dota 2 vertex
    shaders.

    Bugzilla: <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - anv: Dota2 rendering corruption"
   href="show_bug.cgi?id=104923">https://bugs.freedesktop.org/show_bug.cgi?id=104923</a>
    Cc: <a href="mailto:mesa-stable@lists.freedesktop.org">mesa-stable@lists.freedesktop.org</a>
    Reviewed-by: Francisco Jerez <<a href="mailto:currojerez@riseup.net">currojerez@riseup.net</a>></pre>
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