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<b><a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - [BSW] SynMark OglCSDof GPU hangs when shaders come from cache"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105290#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - [BSW] SynMark OglCSDof GPU hangs when shaders come from cache"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105290">bug 105290</a>
from <span class="vcard"><a class="email" href="mailto:jljusten@gmail.com" title="Jordan Justen <jljusten@gmail.com>"> <span class="fn">Jordan Justen</span></a>
</span></b>
<pre>After some debug, I think this might be something about growing
the instruction cache between batches. The shader cache doesn't
upload the pre-compiled default programs at link time, so some
batches may run with a smaller instruction cache size. As more
programs are used, the instruction cache will grow, but something
is not working properly with this on BSW.
I found that if I disable the shader cache with
MESA_GLSL_CACHE_DISABLE=1 but also set shader_precompile=false,
then I also get the hang.
(Thanks Ken for suggesting shader_precompile=false.)</pre>
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