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<b><a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - GEN7: rendering issue on citra"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105440#c8">Comment # 8</a>
on <a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - GEN7: rendering issue on citra"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105440">bug 105440</a>
from <span class="vcard"><a class="email" href="mailto:jason@jlekstrand.net" title="Jason Ekstrand <jason@jlekstrand.net>"> <span class="fn">Jason Ekstrand</span></a>
</span></b>
<pre>In the two dumps you provided, there's quite a few differences. It would help
if we could narrow it down a bit and figure out which vertex shader is causing
the problem. Hopefully, it's one of the small ones. :-)
I recommend putting a little check in try_coalesce in nir_lower_vec_to_movs.c
to look at shader->info.name return early for one shader at a time such as:
if (strcmp(shader->info.name, "GLSL8") == 0)
return;
That way we can narrow it down to the exact shader that's causing problems.
>From there, sometimes it's useful to narrow it down further with something like
if (strcmp(shader->info.name, "GLSL8") == 0) {
static int i = 0;
i++;
if (i > 8 && i < 20)
return;
}
Until you get down to the smallest change you can manage which still reproduces
the bug.</pre>
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