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<b><a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - GEN7: rendering issue on citra"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105440#c9">Comment # 9</a>
on <a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - GEN7: rendering issue on citra"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105440">bug 105440</a>
from <span class="vcard"><a class="email" href="mailto:vadym.shovkoplias@globallogic.com" title="vadym <vadym.shovkoplias@globallogic.com>"> <span class="fn">vadym</span></a>
</span></b>
<pre>(In reply to Jason Ekstrand from <a href="show_bug.cgi?id=105440#c8">comment #8</a>)
<span class="quote">> In the two dumps you provided, there's quite a few differences. It would
> help if we could narrow it down a bit and figure out which vertex shader is
> causing the problem. Hopefully, it's one of the small ones. :-)
>
> I recommend putting a little check in try_coalesce in
> nir_lower_vec_to_movs.c to look at shader->info.name return early for one
> shader at a time such as:
>
> if (strcmp(shader->info.name, "GLSL8") == 0)
> return;
>
> That way we can narrow it down to the exact shader that's causing problems.
> From there, sometimes it's useful to narrow it down further with something
> like
>
> if (strcmp(shader->info.name, "GLSL8") == 0) {
> static int i = 0;
> i++;
> if (i > 8 && i < 20)
> return;
> }
>
> Until you get down to the smallest change you can manage which still
> reproduces the bug.</span >
Thanks for the hint! Looks like issue is in GLSL18 shader.</pre>
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