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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [regression][hang] Trine1EE hangs GPU after loading screen on Mesa3D-17.3 and later"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105670#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [regression][hang] Trine1EE hangs GPU after loading screen on Mesa3D-17.3 and later"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105670">bug 105670</a>
from <span class="vcard"><a class="email" href="mailto:sroland@vmware.com" title="Roland Scheidegger <sroland@vmware.com>"> <span class="fn">Roland Scheidegger</span></a>
</span></b>
<pre>(In reply to Gert Wollny from <a href="show_bug.cgi?id=105670#c2">comment #2</a>)
<span class="quote">> Regarding bisecting this, after a failure one usually must reboot the
> system, otherwise the graphics card is in a bad state. But given the nature
> of the bug one should also be able to reproduce the endless loop with
> LIBGL_ALWAYS_SOFTWARE=1 thereby not clobbering the hardware.</span >
Just to avoid any confusion, llvmpipe won't show an infinite loop, since it
uses a loop limiter on all loops (might still take quite some time, though).
But of course you can still see the bogus tgsi.</pre>
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