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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [regression][hang] Trine1EE hangs GPU after loading screen on Mesa3D-17.3 and later"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105670#c13">Comment # 13</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [regression][hang] Trine1EE hangs GPU after loading screen on Mesa3D-17.3 and later"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105670">bug 105670</a>
from <span class="vcard"><a class="email" href="mailto:gw.fossdev@gmail.com" title="Gert Wollny <gw.fossdev@gmail.com>"> <span class="fn">Gert Wollny</span></a>
</span></b>
<pre>The GLSL spec says that "negative zeros are generated as dictated by IEEE" and
that "==" returns the correct result, which I'd assume means (0.0 == -0.0) is
true.
In any case, I don't see how this is relevant for this bug.</pre>
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