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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [regression][hang] Trine1EE hangs GPU after loading screen on Mesa3D-17.3 and later"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105670#c16">Comment # 16</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [regression][hang] Trine1EE hangs GPU after loading screen on Mesa3D-17.3 and later"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105670">bug 105670</a>
from <span class="vcard"><a class="email" href="mailto:iive@yahoo.com" title="iive@yahoo.com">iive@yahoo.com</a>
</span></b>
<pre>(In reply to Timothy Arceri from <a href="show_bug.cgi?id=105670#c15">comment #15</a>)
<span class="quote">> Here is a fix for drivers that use GLSL IR loop unrolling. I'm still looking
> into NIR unrolling it seems there is a different bug in that pass.
>
> <a href="https://patchwork.freedesktop.org/patch/212881/">https://patchwork.freedesktop.org/patch/212881/</a></span >
I can confirm that this patch fixes the bug for me.
Thank you for reacting so quickly to it.
Is NIR unrolling bug triggered by the same shader/trace?
If so, I should not close this bug until it is fixed too.</pre>
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