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    <body><span class="vcard"><a class="email" href="mailto:iive@yahoo.com" title="iive@yahoo.com">iive@yahoo.com</a>
</span> changed
          <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - [regression][hang] Trine1EE hangs GPU after loading screen on Mesa3D-17.3 and later"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=105670">bug 105670</a>
          <br>
             <table border="1" cellspacing="0" cellpadding="8">
          <tr>
            <th>What</th>
            <th>Removed</th>
            <th>Added</th>
          </tr>

         <tr>
           <td style="text-align:right;">Status</td>
           <td>NEW
           </td>
           <td>RESOLVED
           </td>
         </tr>

         <tr>
           <td style="text-align:right;">Resolution</td>
           <td>---
           </td>
           <td>FIXED
           </td>
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        <div>
            <b><a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - [regression][hang] Trine1EE hangs GPU after loading screen on Mesa3D-17.3 and later"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=105670#c18">Comment # 18</a>
              on <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - [regression][hang] Trine1EE hangs GPU after loading screen on Mesa3D-17.3 and later"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=105670">bug 105670</a>
              from <span class="vcard"><a class="email" href="mailto:iive@yahoo.com" title="iive@yahoo.com">iive@yahoo.com</a>
</span></b>
        <pre>Both fixes has been committed to git master, so I can close this bug.

<a href="https://cgit.freedesktop.org/mesa/mesa/commit/?id=56b867395dee1a48594b27987d3bf68a4e745dda">https://cgit.freedesktop.org/mesa/mesa/commit/?id=56b867395dee1a48594b27987d3bf68a4e745dda</a>

<a href="https://cgit.freedesktop.org/mesa/mesa/commit/?id=629ee690addad9b3dc8f68cfff5ae09858f31caf">https://cgit.freedesktop.org/mesa/mesa/commit/?id=629ee690addad9b3dc8f68cfff5ae09858f31caf</a>

(In reply to Timothy Arceri from <a href="show_bug.cgi?id=105670#c17">comment #17</a>)
<span class="quote">> We still need to create a piglit test for this but here is the fix for NIR
> also:
> </span >

Don't forget to do that.

<span class="quote">> It seems once the loop in unrolled NIR then optimises this whole shader down
> to:

>    vec4 32 ssa_0 = load_const (0x00000000 /* 0.000000 */, 0x00000000 /*
> 0.000000 */, 0x00000000 /* 0.000000 */, 0x00000000 /* 0.000000 */)
>    intrinsic store_var (ssa_0) (ps_out) (15) /* wrmask=xyzw */
>    /* succs: block_0 */
>    block block_0:</span >

Is that correct? It doesn't look correct.
Have you found more bugs that need fixing?</pre>
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