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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - GPU hangs if a shader uses a barrier and a single-plane rep of a multiplane image"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105770#c6">Comment # 6</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - GPU hangs if a shader uses a barrier and a single-plane rep of a multiplane image"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105770">bug 105770</a>
from <span class="vcard"><a class="email" href="mailto:atomnuker@gmail.com" title="atomnuker@gmail.com">atomnuker@gmail.com</a>
</span></b>
<pre>(In reply to Jason Ekstrand from <a href="show_bug.cgi?id=105770#c5">comment #5</a>)
<span class="quote">> Given the sizes stated, I suspect we may be looking at a SIMD32 issue.</span >
Certainly seems to be the case. Feeding in a 360x360 image (with a 16x16
workgroup size this results in 22.5 workgroups, which I align to the nearest
larger integer, so 23x23 workgroups) and mapping the luma plane as input_img
still makes it crash, so it's not related to chroma planes only. Feeding in
anything divisible by 16 doesn't make the GPU crash.</pre>
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