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<b><a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - [m32] piglit regressions relinking program without shaders"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105820#c6">Comment # 6</a>
on <a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - [m32] piglit regressions relinking program without shaders"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105820">bug 105820</a>
from <span class="vcard"><a class="email" href="mailto:baker.dylan.c@gmail.com" title="Dylan Baker <baker.dylan.c@gmail.com>"> <span class="fn">Dylan Baker</span></a>
</span></b>
<pre>I can pretty easily reproduce this using debug and !debug (the default
debugoptimzed will also reproduce it) for *mesa*. building piglit with/without
debug seems to have no effect.
This fails:
meson build -Ddri-drivers=i965 -Dgallium-drivers= -Dvulkan-drivers=
This passes:
meson build -Ddri-drivers=i965 -Dgallium-drivers= -Dvulkan-drivers=
--buildtype=debug
I also commented out -DDEBUG, so we can rule that out.'
I also attached gdb, and I can see that there is in fact a shader attached to
the prog in a non-debug build, but I'm having trouble figuring out what it is
since much of the information about it has been optimized away in a non-debug
build.</pre>
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