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<b><a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED - [snb] GPU hang: after geometry shader emits no geometry, the program hangs"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105399#c5">Comment # 5</a>
on <a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED - [snb] GPU hang: after geometry shader emits no geometry, the program hangs"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105399">bug 105399</a>
from <span class="vcard"><a class="email" href="mailto:volodymyr.los@globallogic.com" title="Vladimir Los <volodymyr.los@globallogic.com>"> <span class="fn">Vladimir Los</span></a>
</span></b>
<pre>There are such results for the present moment:
There are NO any GPU HANGs (commented out or not the noted section in
"shadershadow.geometry.txt").
Tests were ran with mesa 17.3.[6-8].
In mesa 17.3.6 and 17.3.7 an error occured: "Mesa: User error: GL_INVALID_ENUM
in glEnable(GL_TEXTURE_2D)" (in main.cpp:707:8)
System: Kernel: 4.15.14-1-MANJARO x86_64 bits: 64 Desktop: Cinnamon 3.6.6
Distro: Manjaro Linux 17.1.7 Hakoila
CPU: Topology: Quad Core model: Intel Core i5-3470 type: MCP L2 cache:
6144 KB
Speed: 3501 MHz min/max: 1600/3600 MHz Core speeds (MHz): 1: 3534 2:
3583 3: 3588 4: 3551
Graphics: Card-1: Intel Xeon E3-1200 v2/3rd Gen Core processor Graphics
Controller driver: i915 v: kernel</pre>
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