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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Tile racer grasses and trees blinks randomly"
href="https://bugs.freedesktop.org/show_bug.cgi?id=88778#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Tile racer grasses and trees blinks randomly"
href="https://bugs.freedesktop.org/show_bug.cgi?id=88778">bug 88778</a>
from <span class="vcard"><a class="email" href="mailto:illia.iorin@gmail.com" title="Illia <illia.iorin@gmail.com>"> <span class="fn">Illia</span></a>
</span></b>
<pre>This bug reproduce on that configurations
1.
- System: Ubuntu 16.04
- GPU: Intel® HD Graphics 4600 HSW
- Mesa : 18.1.0-devel (git-942fdfe357)
2.
- System: Ubuntu 16.04
- GPU: Intel® HD Graphics 620 KBL
- Mesa : 17.2.8
3.
- System: Ubuntu 16.04
- GPU: Intel® HD Graphics 620 KBL
- Mesa : 18.1.0-devel (git-942fdfe357)
4.
- System: Ubuntu 16.04
- GPU: Intel® HD Graphics 620 KBL
- Mesa : 13.0.0
I trying to localize the problem. I think the problem somewhere around loading
and drawing generation at real-time texture. Because when blinky object (like
tree) near the camera it look good, but if we ride away object start blink
again. But if we ride away from object like gate or bridge it looks good
regardless of distance.</pre>
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