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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [Regression, bisected]: 3D Rendering not working correctly in Warhammer 40k: Dawn of War II"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105807#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [Regression, bisected]: 3D Rendering not working correctly in Warhammer 40k: Dawn of War II"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105807">bug 105807</a>
from <span class="vcard"><a class="email" href="mailto:t_arceri@yahoo.com.au" title="Timothy Arceri <t_arceri@yahoo.com.au>"> <span class="fn">Timothy Arceri</span></a>
</span></b>
<pre>Ok, it seems the problem is due to a mismatch in OpenGL version vs GLSL
version. After the bisected commit i965 started reporting:
OpenGL version string: 3.0 Mesa 18.1.0-devel (git-7fe586f6fb)
OpenGL shading language version string: 1.40
Rather than:
OpenGL version string: 3.0 Mesa 18.1.0-devel (git-7fe586f6fb)
OpenGL shading language version string: 1.30
I'll see if I can come up with a patch.</pre>
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