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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - surface state leak when creating and destroying image views with aspectMask depth and stencil"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105994">105994</a>
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<th>Summary</th>
<td>surface state leak when creating and destroying image views with aspectMask depth and stencil
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<th>Product</th>
<td>Mesa
</td>
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<th>Version</th>
<td>17.3
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<th>Hardware</th>
<td>Other
</td>
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<th>OS</th>
<td>All
</td>
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<th>Status</th>
<td>NEW
</td>
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<th>Severity</th>
<td>normal
</td>
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<th>Priority</th>
<td>medium
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<th>Component</th>
<td>Drivers/Vulkan/intel
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<th>Assignee</th>
<td>intel-3d-bugs@lists.freedesktop.org
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<th>Reporter</th>
<td>cstout@chromium.org
</td>
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<th>QA Contact</th>
<td>intel-3d-bugs@lists.freedesktop.org
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<th>CC</th>
<td>jason@jlekstrand.net
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<pre>--------------------------------------------
On mesa 17.3, function anv_CreateImageView:
iview->n_planes = anv_image_aspect_get_planes(iview->aspect_mask);
iview->aspect_mask is 0x6, n_planes is 1
anv_foreach_image_aspect_bit(iaspect_bit, image, expanded_aspects) {
expanded_aspects is 0x6, the loop runs *twice*
iview->planes[vplane].optimal_sampler_surface_state.state =
alloc_surface_state(device);
iview->planes[vplane].general_sampler_surface_state.state =
alloc_surface_state(device);
Allocated surface state for vplane 0 and 1
----------------------------------
In function anv_DestroyImageView:
for (uint32_t plane = 0; plane < iview->n_planes; plane++) {
Loop runs only once.</pre>
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