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    <body><span class="vcard"><a class="email" href="mailto:apuentes@igalia.com" title="Antia Puentes <apuentes@igalia.com>"> <span class="fn">Antia Puentes</span></a>
</span> changed
          <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - gl_BaseVertex should always be zero when the draw command has no <basevertex> parameter"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=102678">bug 102678</a>
          <br>
             <table border="1" cellspacing="0" cellpadding="8">
          <tr>
            <th>What</th>
            <th>Removed</th>
            <th>Added</th>
          </tr>

         <tr>
           <td style="text-align:right;">Status</td>
           <td>ASSIGNED
           </td>
           <td>RESOLVED
           </td>
         </tr>

         <tr>
           <td style="text-align:right;">Resolution</td>
           <td>---
           </td>
           <td>FIXED
           </td>
         </tr></table>
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        <div>
            <b><a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - gl_BaseVertex should always be zero when the draw command has no <basevertex> parameter"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=102678#c7">Comment # 7</a>
              on <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - gl_BaseVertex should always be zero when the draw command has no <basevertex> parameter"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=102678">bug 102678</a>
              from <span class="vcard"><a class="email" href="mailto:apuentes@igalia.com" title="Antia Puentes <apuentes@igalia.com>"> <span class="fn">Antia Puentes</span></a>
</span></b>
        <pre>Fixed by:

commit 3a1df14a7b5c1652aa72eb6cf43e69ab447c6273

Author: Antia Puentes <<a href="mailto:apuentes@igalia.com">apuentes@igalia.com</a>>
Date:   Sat Apr 28 14:09:22 2018 +0200

    intel: activate the gl_BaseVertex lowering

    Surplus code related to the basevertex is removed.

    The Vertex Elements contain now:
    * VE 1: <firstvertex, BaseInstance, VertexID, InstanceID>
    * VE 2: <DrawID, is_indexed_draw, 0, 0>

    Also fixes unreachable message.

    Fixes OpenGL CTS tests:
    * KHR-GL46.shader_draw_parameters_tests.ShaderDrawArraysInstancedParameters
    * KHR-GL46.shader_draw_parameters_tests.ShaderMultiDrawArraysParameters
    *
KHR-GL46.shader_draw_parameters_tests.MultiDrawArraysIndirectCountParameters
    * KHR-GL46.shader_draw_parameters_tests.ShaderDrawArraysParameters
    *
KHR-GL46.shader_draw_parameters_tests.ShaderMultiDrawArraysIndirectParameters

    Fixes Piglit tests:
    * arb_shader_draw_parameters-drawid-indirect baseinstance
    * arb_shader_draw_parameters-basevertex

    Reviewed-by: Jason Ekstrand <<a href="mailto:jason@jlekstrand.net">jason@jlekstrand.net</a>>

    Bugzilla: <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - gl_BaseVertex should always be zero when the draw command has no <basevertex> parameter"
   href="show_bug.cgi?id=102678">https://bugs.freedesktop.org/show_bug.cgi?id=102678</a></pre>
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