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<body><span class="vcard"><a class="email" href="mailto:apuentes@igalia.com" title="Antia Puentes <apuentes@igalia.com>"> <span class="fn">Antia Puentes</span></a>
</span> changed
<a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - gl_BaseVertex should always be zero when the draw command has no <basevertex> parameter"
href="https://bugs.freedesktop.org/show_bug.cgi?id=102678">bug 102678</a>
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<table border="1" cellspacing="0" cellpadding="8">
<tr>
<th>What</th>
<th>Removed</th>
<th>Added</th>
</tr>
<tr>
<td style="text-align:right;">Status</td>
<td>ASSIGNED
</td>
<td>RESOLVED
</td>
</tr>
<tr>
<td style="text-align:right;">Resolution</td>
<td>---
</td>
<td>FIXED
</td>
</tr></table>
<p>
<div>
<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - gl_BaseVertex should always be zero when the draw command has no <basevertex> parameter"
href="https://bugs.freedesktop.org/show_bug.cgi?id=102678#c7">Comment # 7</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - gl_BaseVertex should always be zero when the draw command has no <basevertex> parameter"
href="https://bugs.freedesktop.org/show_bug.cgi?id=102678">bug 102678</a>
from <span class="vcard"><a class="email" href="mailto:apuentes@igalia.com" title="Antia Puentes <apuentes@igalia.com>"> <span class="fn">Antia Puentes</span></a>
</span></b>
<pre>Fixed by:
commit 3a1df14a7b5c1652aa72eb6cf43e69ab447c6273
Author: Antia Puentes <<a href="mailto:apuentes@igalia.com">apuentes@igalia.com</a>>
Date: Sat Apr 28 14:09:22 2018 +0200
intel: activate the gl_BaseVertex lowering
Surplus code related to the basevertex is removed.
The Vertex Elements contain now:
* VE 1: <firstvertex, BaseInstance, VertexID, InstanceID>
* VE 2: <DrawID, is_indexed_draw, 0, 0>
Also fixes unreachable message.
Fixes OpenGL CTS tests:
* KHR-GL46.shader_draw_parameters_tests.ShaderDrawArraysInstancedParameters
* KHR-GL46.shader_draw_parameters_tests.ShaderMultiDrawArraysParameters
*
KHR-GL46.shader_draw_parameters_tests.MultiDrawArraysIndirectCountParameters
* KHR-GL46.shader_draw_parameters_tests.ShaderDrawArraysParameters
*
KHR-GL46.shader_draw_parameters_tests.ShaderMultiDrawArraysIndirectParameters
Fixes Piglit tests:
* arb_shader_draw_parameters-drawid-indirect baseinstance
* arb_shader_draw_parameters-basevertex
Reviewed-by: Jason Ekstrand <<a href="mailto:jason@jlekstrand.net">jason@jlekstrand.net</a>>
Bugzilla: <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - gl_BaseVertex should always be zero when the draw command has no <basevertex> parameter"
href="show_bug.cgi?id=102678">https://bugs.freedesktop.org/show_bug.cgi?id=102678</a></pre>
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