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            <b><a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED INVALID - Invalid imageAtomicExchange() writes."
   href="https://bugs.freedesktop.org/show_bug.cgi?id=106390#c2">Comment # 2</a>
              on <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED INVALID - Invalid imageAtomicExchange() writes."
   href="https://bugs.freedesktop.org/show_bug.cgi?id=106390">bug 106390</a>
              from <span class="vcard"><a class="email" href="mailto:frustumo@gmail.com" title="Alexander <frustumo@gmail.com>"> <span class="fn">Alexander</span></a>
</span></b>
        <pre>So is the atomicImage* behavior different to imageStore? It's not absolutely
clear from GL_ARB_shader_image_load_store specification: "For example, it is
legal to access an image whose internal format is RGBA8 with an image unit
format of R32UI."

Nvidia and AMD doesn't have a difference between:

layout(r32ui) uniform uimage2D surface;
imageAtomicExchange(surface, ..., packUnorm4x8(color))

layout(rgba8) uniform writeonly image2D surface;
imageStore(surface, ..., color)</pre>
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