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<body><span class="vcard"><a class="email" href="mailto:jason@jlekstrand.net" title="Jason Ekstrand <jason@jlekstrand.net>"> <span class="fn">Jason Ekstrand</span></a>
</span> changed
<a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - [SNB,IVB,HSW,BDW] dEQP-EGL.functional.image.create.gles2_cubemap_negative_z_rgb_read_pixels"
href="https://bugs.freedesktop.org/show_bug.cgi?id=106629">bug 106629</a>
<br>
<table border="1" cellspacing="0" cellpadding="8">
<tr>
<th>What</th>
<th>Removed</th>
<th>Added</th>
</tr>
<tr>
<td style="text-align:right;">Status</td>
<td>ASSIGNED
</td>
<td>RESOLVED
</td>
</tr>
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<td style="text-align:right;">Resolution</td>
<td>---
</td>
<td>FIXED
</td>
</tr></table>
<p>
<div>
<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - [SNB,IVB,HSW,BDW] dEQP-EGL.functional.image.create.gles2_cubemap_negative_z_rgb_read_pixels"
href="https://bugs.freedesktop.org/show_bug.cgi?id=106629#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - [SNB,IVB,HSW,BDW] dEQP-EGL.functional.image.create.gles2_cubemap_negative_z_rgb_read_pixels"
href="https://bugs.freedesktop.org/show_bug.cgi?id=106629">bug 106629</a>
from <span class="vcard"><a class="email" href="mailto:jason@jlekstrand.net" title="Jason Ekstrand <jason@jlekstrand.net>"> <span class="fn">Jason Ekstrand</span></a>
</span></b>
<pre>This has been fixed by the following commit:
commit ae514ca695a599cdd0b7c22f48fd4d721671b0cb
Author: Jason Ekstrand <<a href="mailto:jason.ekstrand@intel.com">jason.ekstrand@intel.com</a>>
Date: Fri May 25 12:27:17 2018 -0700
intel/blorp: Support blits and clears on surfaces with offsets
For certain EGLImage cases, we represent a single slice or LOD of an
image with a byte offset to a tile and X/Y intratile offsets to the
given slice. Most of i965 is fine with this but it breaks blorp. This
is a terrible way to represent slices of a surface in EGL and we should
stop some day but that's a very scary and thorny path. This gets blorp
to start working with those surfaces and fixes some dEQP EGL test bugs.
Bugzilla: <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - [SNB,IVB,HSW,BDW] dEQP-EGL.functional.image.create.gles2_cubemap_negative_z_rgb_read_pixels"
href="show_bug.cgi?id=106629">https://bugs.freedesktop.org/show_bug.cgi?id=106629</a>
Cc: <a href="mailto:mesa-stable@lists.freedesktop.org">mesa-stable@lists.freedesktop.org</a>
Reviewed-by: Kenneth Graunke <<a href="mailto:kenneth@whitecape.org">kenneth@whitecape.org</a>></pre>
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