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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - lighting render issue in i915"
href="https://bugs.freedesktop.org/show_bug.cgi?id=103047#c12">Comment # 12</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - lighting render issue in i915"
href="https://bugs.freedesktop.org/show_bug.cgi?id=103047">bug 103047</a>
from <span class="vcard"><a class="email" href="mailto:steven@uplinklabs.net" title="Steven Noonan <steven@uplinklabs.net>"> <span class="fn">Steven Noonan</span></a>
</span></b>
<pre>Here are all the glTexEnv* calls in the entire code base:
$ git grep glTexEnv | grep -v -e ^docs -e directx
code/explosion.cpp: glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE,
GL_DECAL);
code/explosion.cpp: glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE,
GL_MODULATE);
code/loaders/amiga_loader.cpp: glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE,
GL_REPLACE);
code/loaders/amiga_loader.cpp: glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE,
GL_MODULATE);
code/renderer.cpp: glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE,
GL_MODULATE);
code/renderer.cpp: glTexEnviv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, (GLint
*)colour);
code/taskmanager_interface_gestures.cpp: glTexEnvf(GL_TEXTURE_ENV,
GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);
code/taskmanager_interface_gestures.cpp: glTexEnvf(GL_TEXTURE_ENV,
GL_COMBINE_RGB_EXT, GL_REPLACE);
code/taskmanager_interface_gestures.cpp: glTexEnvf(GL_TEXTURE_ENV,
GL_TEXTURE_ENV_MODE, GL_COMBINE_RGB_EXT);
code/taskmanager_interface_gestures.cpp: glTexEnvf(GL_TEXTURE_ENV,
GL_COMBINE_RGB_EXT, GL_MODULATE);
code/taskmanager_interface_gestures.cpp: glTexEnvf(GL_TEXTURE_ENV,
GL_TEXTURE_ENV_MODE, GL_MODULATE);
code/water.cpp: glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
code/water.cpp: glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB_EXT, GL_REPLACE);
code/water.cpp: glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);
code/water.cpp: glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB_EXT, GL_MODULATE);
code/water.cpp: glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
code/worldobject/feedingtube.cpp: glTexEnvf(GL_TEXTURE_ENV,
GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);
code/worldobject/feedingtube.cpp: glTexEnvf(GL_TEXTURE_ENV,
GL_COMBINE_RGB_EXT, GL_REPLACE);
code/worldobject/feedingtube.cpp: glTexEnvf(GL_TEXTURE_ENV,
GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);
code/worldobject/feedingtube.cpp: glTexEnvf(GL_TEXTURE_ENV,
GL_COMBINE_RGB_EXT, GL_MODULATE);
code/worldobject/feedingtube.cpp: glTexEnvf(GL_TEXTURE_ENV,
GL_TEXTURE_ENV_MODE, GL_MODULATE);
code/worldobject/laserfence.cpp:
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);
code/worldobject/laserfence.cpp:
glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB_EXT, GL_REPLACE);
code/worldobject/laserfence.cpp:
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);
code/worldobject/laserfence.cpp:
glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB_EXT, GL_MODULATE);
code/worldobject/laserfence.cpp:
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
code/worldobject/radardish.cpp: glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE,
GL_COMBINE_EXT);
code/worldobject/radardish.cpp: glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB_EXT,
GL_REPLACE);
code/worldobject/radardish.cpp: glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE,
GL_COMBINE_EXT);
code/worldobject/radardish.cpp: glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB_EXT,
GL_MODULATE);
code/worldobject/radardish.cpp: glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE,
GL_MODULATE);
But yeah, even if there are bogus glTexEnv calls, the rendering difference
between HSW/SKL is the more interesting problem I think.</pre>
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