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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [i965] GS instancing (gl_InvocationID) reads garbage instead of what the vertex shader says"
href="https://bugs.freedesktop.org/show_bug.cgi?id=96354#c6">Comment # 6</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [i965] GS instancing (gl_InvocationID) reads garbage instead of what the vertex shader says"
href="https://bugs.freedesktop.org/show_bug.cgi?id=96354">bug 96354</a>
from <span class="vcard"><a class="email" href="mailto:andrey.simiklit@gmail.com" title="asimiklit <andrey.simiklit@gmail.com>"> <span class="fn">asimiklit</span></a>
</span></b>
<pre>I managed to reproduce this issue using
geometry-point-to-cube-using-instancing.shader_test on Mesa 12.1.0 from
revision d10ae20b9678f1a5b8a81716c68e612662665277.
Note: To reproduce this issue you should press 'space' key (actually any key
except 'escape') once or more times on the shader_runner screen and after that
single black cube should appear in the center of the screen:
But I could not reproduce this issue on Mesa 13.1.0 and Mesa 18.2.0. So I think
that this issue was fixed at least in Mesa 13.1.0 or in earlier version.</pre>
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