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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Failed to recongnize keyword of shader code"
href="https://bugs.freedesktop.org/show_bug.cgi?id=106823#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Failed to recongnize keyword of shader code"
href="https://bugs.freedesktop.org/show_bug.cgi?id=106823">bug 106823</a>
from <span class="vcard"><a class="email" href="mailto:kenneth@whitecape.org" title="Kenneth Graunke <kenneth@whitecape.org>"> <span class="fn">Kenneth Graunke</span></a>
</span></b>
<pre>That is indeed a bug, GLSL ES 1.0.17 specifies that "double" is a keyword
reserved for future use. The fix is to change glsl_lexer.ll to be
double TYPE_WITH_ALT(130, 100, 130, 300,
yyextra->ARB_gpu_shader_fp64_enable, glsl_type::double_type)
instead of 130, 300, 130, 300. Want to send a patch or should I?</pre>
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