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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Failed to recongnize keyword of shader code"
href="https://bugs.freedesktop.org/show_bug.cgi?id=106823#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Failed to recongnize keyword of shader code"
href="https://bugs.freedesktop.org/show_bug.cgi?id=106823">bug 106823</a>
from <span class="vcard"><a class="email" href="mailto:zhaowei.yuan@samsung.com" title="Zhaowei Yuan <zhaowei.yuan@samsung.com>"> <span class="fn">Zhaowei Yuan</span></a>
</span></b>
<pre>(In reply to Kenneth Graunke from <a href="show_bug.cgi?id=106823#c1">comment #1</a>)
<span class="quote">> That is indeed a bug, GLSL ES 1.0.17 specifies that "double" is a keyword
> reserved for future use. The fix is to change glsl_lexer.ll to be
>
> double TYPE_WITH_ALT(130, 100, 130, 300,
> yyextra->ARB_gpu_shader_fp64_enable, glsl_type::double_type)
>
> instead of 130, 300, 130, 300. Want to send a patch or should I?</span >
Thanks, I've verified it and I'll send a patch later</pre>
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