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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - GLSL IR copy propagates loads of SSBOs"
href="https://bugs.freedesktop.org/show_bug.cgi?id=106774#c10">Comment # 10</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - GLSL IR copy propagates loads of SSBOs"
href="https://bugs.freedesktop.org/show_bug.cgi?id=106774">bug 106774</a>
from <span class="vcard"><a class="email" href="mailto:michel@daenzer.net" title="Michel Dänzer <michel@daenzer.net>"> <span class="fn">Michel Dänzer</span></a>
</span></b>
<pre>(In reply to Jason Ekstrand from <a href="show_bug.cgi?id=106774#c9">comment #9</a>)
<span class="quote">> > > I'm not sure if you looked at it, but it is a piglit shader_runner test.
> > > The current failure mode is many (recoverable) GPU hangs.
>
> I figured. What other kind of simple shader test is there? That was more
> of a "Once you fix it, please commit to piglit".</span >
Please don't add piglit tests which are expected to hang the GPU, or at least
don't set them up to be run by default. Not all drivers can reliably recover
from GPU hangs.</pre>
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