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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - GLSL IR copy propagates loads of SSBOs"
href="https://bugs.freedesktop.org/show_bug.cgi?id=106774#c16">Comment # 16</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - GLSL IR copy propagates loads of SSBOs"
href="https://bugs.freedesktop.org/show_bug.cgi?id=106774">bug 106774</a>
from <span class="vcard"><a class="email" href="mailto:caio.oliveira@intel.com" title="Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>"> <span class="fn">Caio Marcelo de Oliveira Filho</span></a>
</span></b>
<pre>(In reply to Caio Marcelo de Oliveira Filho from <a href="show_bug.cgi?id=106774#c11">comment #11</a>)
<span class="quote">> Even with the fixes to the GLSL copy propagation (and other passes) logic,
> the shader was still hanging. After a debugging session with Jason, he
> figured that the helper invocations were not making progress, getting into
> an infinite loop.</span >
Per requested created <a class="bz_bug_link
bz_status_NEW "
title="NEW - Certain uses of atomic operations causes infinite loop due to helper invocations"
href="show_bug.cgi?id=106902">https://bugs.freedesktop.org/show_bug.cgi?id=106902</a> for
this particular issue with helper invocations.</pre>
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