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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - No test for Image Load/Store on texture buffer sized greater than MAX_TEXTURE_BUFFER_SIZE_ARB"
href="https://bugs.freedesktop.org/show_bug.cgi?id=106481#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - No test for Image Load/Store on texture buffer sized greater than MAX_TEXTURE_BUFFER_SIZE_ARB"
href="https://bugs.freedesktop.org/show_bug.cgi?id=106481">bug 106481</a>
from <span class="vcard"><a class="email" href="mailto:nanleychery@gmail.com" title="Nanley Chery <nanleychery@gmail.com>"> <span class="fn">Nanley Chery</span></a>
</span></b>
<pre>(In reply to Illia from <a href="show_bug.cgi?id=106481#c3">comment #3</a>)
<span class="quote">> (In reply to Nanley Chery from <a href="show_bug.cgi?id=106481#c2">comment #2</a>)
>
> > I'm not sure what you'd assert in the max-size test. A new test can be
> > created or an existing one modified. I'm guessing adding a test for
> > GL_ARB_shader_image_size would be the easiest way to test the issue.
>
> I have wrote test to piglit <a href="https://patchwork.freedesktop.org/patch/227961/">https://patchwork.freedesktop.org/patch/227961/</a>
> that is the latest version. That test passes on radeon and fails on i965.
> For some reason a new mail thread was created for that patch. Here is a link
> to original mail thread. <a href="https://patchwork.freedesktop.org/patch/227613/">https://patchwork.freedesktop.org/patch/227613/</a></span >
Sorry, but this test doesn't cover the situation mentioned here. It's
completely valid for a texture buffer to have a buffer object larger than 2^27B
bound to it. The issue mentioned here was that the size field in the surface
state object for buffers wasn't clamped to 2^27B as mentioned in the
texture_buffer spec. More information about these surface state objects can be
found in the function, brw_emit_buffer_surface_state().</pre>
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