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    <body><span class="vcard"><a class="email" href="mailto:kenneth@whitecape.org" title="Kenneth Graunke <kenneth@whitecape.org>"> <span class="fn">Kenneth Graunke</span></a>
</span> changed
          <a class="bz_bug_link 
          bz_status_ASSIGNED "
   title="ASSIGNED - lighting render issue with i965 on SKL+"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=103047">bug 103047</a>
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          <tr>
            <th>What</th>
            <th>Removed</th>
            <th>Added</th>
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           <td style="text-align:right;">Status</td>
           <td>NEW
           </td>
           <td>ASSIGNED
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         <tr>
           <td style="text-align:right;">Assignee</td>
           <td>intel-3d-bugs@lists.freedesktop.org
           </td>
           <td>kenneth@whitecape.org
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            <b><a class="bz_bug_link 
          bz_status_ASSIGNED "
   title="ASSIGNED - lighting render issue with i965 on SKL+"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=103047#c16">Comment # 16</a>
              on <a class="bz_bug_link 
          bz_status_ASSIGNED "
   title="ASSIGNED - lighting render issue with i965 on SKL+"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=103047">bug 103047</a>
              from <span class="vcard"><a class="email" href="mailto:kenneth@whitecape.org" title="Kenneth Graunke <kenneth@whitecape.org>"> <span class="fn">Kenneth Graunke</span></a>
</span></b>
        <pre>Hi Steven,

It turns out that this is a known hardware issue with provoking vertices not
working right in some circumstances.  The good news is that there's a simple
workaround.  The bad news is that it's going to take a kernel patch to fix it.
:(

Patch from Chris Wilson and I:
<a href="https://lists.freedesktop.org/archives/intel-gfx/2018-June/168389.html">https://lists.freedesktop.org/archives/intel-gfx/2018-June/168389.html</a>

In the meantime, if you have intel-gpu-tools installed, you may be able to work
around the issue by running these commands:

$ sudo intel_reg write 0x2090 0x10001000
$ sudo intel_reg write 0x2088 0x20002

(That should fix the issue, but I'm not clear whether the values will stick or
if they'll get reset when the GPU goes into a low power state...)

Thank you for the report!  And huge thanks to Danil for tracking this down to a
provoking vertex problem.</pre>
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