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<b><a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - [GLK] GPU HANG in kodi"
href="https://bugs.freedesktop.org/show_bug.cgi?id=107159#c6">Comment # 6</a>
on <a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - [GLK] GPU HANG in kodi"
href="https://bugs.freedesktop.org/show_bug.cgi?id=107159">bug 107159</a>
from <span class="vcard"><a class="email" href="mailto:lionel.g.landwerlin@linux.intel.com" title="Lionel Landwerlin <lionel.g.landwerlin@linux.intel.com>"> <span class="fn">Lionel Landwerlin</span></a>
</span></b>
<pre>The first error state reminds me of
<a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED WORKSFORME - [kbl] GPU HANG: 9:0:0x85dffffb, in Cinnamon"
href="show_bug.cgi?id=106243">https://bugs.freedesktop.org/show_bug.cgi?id=106243</a>.
This hang seems to have happened after the fix so looks like we might need a
bigger hammer before disable the indirect state pointers...
On the other hand the second error state seems to indicate that the hang
happened in a batch buffer that isn't part of the error state (could be a batch
from i915?).
Would you be able to try the attached patch for Mesa?
Thanks a lot!</pre>
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