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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [GEN8+] Hang when discarding a fragment if dual source blending is enabled but shader doesn't support it"
href="https://bugs.freedesktop.org/show_bug.cgi?id=107088#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [GEN8+] Hang when discarding a fragment if dual source blending is enabled but shader doesn't support it"
href="https://bugs.freedesktop.org/show_bug.cgi?id=107088">bug 107088</a>
from <span class="vcard"><a class="email" href="mailto:eero.t.tamminen@intel.com" title="Eero Tamminen <eero.t.tamminen@intel.com>"> <span class="fn">Eero Tamminen</span></a>
</span></b>
<pre>(In reply to Danylo from <a href="show_bug.cgi?id=107088#c0">comment #0</a>)
<span class="quote">> The hang was found in Unigine Heaven 4.0 running in dx11 mode under wine
> during the investigation of the bug
> <a class="bz_bug_link
bz_status_NEW "
title="NEW - [SKL] Unigine Heaven 4.0 fails to GPU hangs"
href="show_bug.cgi?id=103556">https://bugs.freedesktop.org/show_bug.cgi?id=103556</a>. I believe this two
> hangs are separate issues since one in the original bug seems to happened
> with native Unigine version and doesn't happen anymore.</span >
Does Mesa use this drirc entry also when Heaven is run through Wine:
---------------------------------------------------------------
<application name="Unigine Heaven (64-bit)" executable="heaven_x64">
<option name="allow_glsl_extension_directive_midshader"
value="true" />
<!-- remove dual_color_blend_by_location if 4.1 ever comes out -->
<option name="dual_color_blend_by_location" value="true" />
</application>
---------------------------------------------------------------
?
(did you try native Heaven with Heaven drirc blend part commented out?)</pre>
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