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<b><a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - System hang when use glTexImage3D to specify a 3D texture image"
href="https://bugs.freedesktop.org/show_bug.cgi?id=104760#c18">Comment # 18</a>
on <a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - System hang when use glTexImage3D to specify a 3D texture image"
href="https://bugs.freedesktop.org/show_bug.cgi?id=104760">bug 104760</a>
from <span class="vcard"><a class="email" href="mailto:danylo.piliaiev@gmail.com" title="Danylo <danylo.piliaiev@gmail.com>"> <span class="fn">Danylo</span></a>
</span></b>
<pre>(In reply to Danylo from <a href="show_bug.cgi?id=104760#c17">comment #17</a>)
<span class="quote">> The solution to this may be a creation of custom TestProxyTexImage where the
> size of the image at level 0 will be checked. So the texture size will always
> obey the limits.</span >
Any thoughts whether this is a good solution?</pre>
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