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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED WONTFIX - Test "primitive-id-restart" gets failed with parameters "GL_TRIANGLE_STRIP_ADJACENCY other""
href="https://bugs.freedesktop.org/show_bug.cgi?id=107557#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED WONTFIX - Test "primitive-id-restart" gets failed with parameters "GL_TRIANGLE_STRIP_ADJACENCY other""
href="https://bugs.freedesktop.org/show_bug.cgi?id=107557">bug 107557</a>
from <span class="vcard"><a class="email" href="mailto:kenneth@whitecape.org" title="Kenneth Graunke <kenneth@whitecape.org>"> <span class="fn">Kenneth Graunke</span></a>
</span></b>
<pre>We could fix that by uploading a primitive ID starting value via a vertex input
(like we do for basevertex), and adding it in at run time in the shader...
But I don't think that it's worth it, unless we have reports of this bug
actually impacting an application...</pre>
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