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    <body><span class="vcard"><a class="email" href="mailto:jason@jlekstrand.net" title="Jason Ekstrand <jason@jlekstrand.net>"> <span class="fn">Jason Ekstrand</span></a>
</span> changed
          <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - [GEN8+] up to 10% perf drop on several 3D benchmarks"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=107510">bug 107510</a>
          <br>
             <table border="1" cellspacing="0" cellpadding="8">
          <tr>
            <th>What</th>
            <th>Removed</th>
            <th>Added</th>
          </tr>

         <tr>
           <td style="text-align:right;">Resolution</td>
           <td>---
           </td>
           <td>FIXED
           </td>
         </tr>

         <tr>
           <td style="text-align:right;">Status</td>
           <td>ASSIGNED
           </td>
           <td>RESOLVED
           </td>
         </tr></table>
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        <div>
            <b><a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - [GEN8+] up to 10% perf drop on several 3D benchmarks"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=107510#c6">Comment # 6</a>
              on <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - [GEN8+] up to 10% perf drop on several 3D benchmarks"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=107510">bug 107510</a>
              from <span class="vcard"><a class="email" href="mailto:jason@jlekstrand.net" title="Jason Ekstrand <jason@jlekstrand.net>"> <span class="fn">Jason Ekstrand</span></a>
</span></b>
        <pre>I reverted the patch:

commit 10f44da775a69561c77438507298363ff4eeb65d
Author: Jason Ekstrand <<a href="mailto:jason.ekstrand@intel.com">jason.ekstrand@intel.com</a>>
Date:   Wed Aug 8 12:00:55 2018 -0700

    Revert "intel/nir: Call nir_lower_io_to_scalar_early"

    Commit 4434591bf56a6b0 caused substantially more URB messages in
    geometry and tessellation shaders.  Before we can really enable this
    sort of optimization,  We either need some way of combining them back
    together into vectors or we need to do cross-stage vector element
    elimination without splitting everything into scalars.

    Bugzilla: <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - [GEN8+] up to 10% perf drop on several 3D benchmarks"
   href="show_bug.cgi?id=107510">https://bugs.freedesktop.org/show_bug.cgi?id=107510</a>
    Fixes: 4434591bf56a6 "intel/nir: Call nir_lower_io_to_scalar_early"
    Acked-by: Kenneth Graunke <<a href="mailto:kenneth@whitecape.org">kenneth@whitecape.org</a>>
    Tested-by: Mark Janes <<a href="mailto:mark.a.janes@intel.com">mark.a.janes@intel.com</a>></pre>
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