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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED NOTOURBUG - [SKL] Some graphical effects don't appear when using Intel HD Graphics 520 in The Ruins of the Lost Kingdom CHRONICLE"
href="https://bugs.freedesktop.org/show_bug.cgi?id=106790#c10">Comment # 10</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED NOTOURBUG - [SKL] Some graphical effects don't appear when using Intel HD Graphics 520 in The Ruins of the Lost Kingdom CHRONICLE"
href="https://bugs.freedesktop.org/show_bug.cgi?id=106790">bug 106790</a>
from <span class="vcard"><a class="email" href="mailto:leozinho29_eu@hotmail.com" title="leozinho29_eu@hotmail.com">leozinho29_eu@hotmail.com</a>
</span></b>
<pre>I'm commenting to say I solved the issue. It wasn't a Mesa bug, it wasn't a
game bug, it was also not a bug, it was a feature. A Wine feature.
Wine was creating the debug context somehow. Setting the environment variable:
WINEDEBUG="-all"
Solved the problem. It's strange that Wine created debug contexts as I set
nothing related to Wine debug and, as I had set no debug option, I expected
there would be no debug context and never suspected of that.
All effects are appearing correctly, the game is running perfectly and I'm very
happy.
Thank you.</pre>
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