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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - GPU hang and system crash with Dota 2 using Vulkan"
href="https://bugs.freedesktop.org/show_bug.cgi?id=107941#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - GPU hang and system crash with Dota 2 using Vulkan"
href="https://bugs.freedesktop.org/show_bug.cgi?id=107941">bug 107941</a>
from <span class="vcard"><a class="email" href="mailto:sergii.romantsov@globallogic.com" title="Sergii Romantsov <sergii.romantsov@globallogic.com>"> <span class="fn">Sergii Romantsov</span></a>
</span></b>
<pre>On Skylake with kernel 4.15.0-33-generic
hang bisected to commit:
commit 79270d2140ec4fe5e4351f35150ed2d14687af07 (HEAD, refs/bisect/bad)
Author: Jason Ekstrand <<a href="mailto:jason.ekstrand@intel.com">jason.ekstrand@intel.com</a>>
Date: Wed Jul 11 16:31:02 2018 -0700
anv: Stop setting 3DSTATE_PS_EXTRA::PixelShaderHasUAV
We've had several broadwell hangs that have come down to this bit just
not working correctly. Most recently, we've had a pile of hangs
reported with apps running under DXVK:
<a href="https://github.com/doitsujin/dxvk/issues/469">https://github.com/doitsujin/dxvk/issues/469</a>
Instead, use the bit that doesn't try to imply weird D3D coherency
things and just force-enables the PS like we want.
cc: <a href="mailto:mesa-stable@lists.freedesktop.org">mesa-stable@lists.freedesktop.org</a>
Reviewed-by: Kenneth Graunke <<a href="mailto:kenneth@whitecape.org">kenneth@whitecape.org</a>>
(cherry picked from commit abd629eb3d4027b89c13158e90c6732b412e550e)</pre>
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