<html>
    <head>
      <base href="https://bugs.freedesktop.org/">
    </head>
    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [GLSL] no-overloads.vert fails"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=108109">108109</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>[GLSL] no-overloads.vert fails
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>Mesa
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>18.2
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>Other
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>All
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>normal
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>medium
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>glsl-compiler
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>mesa-dev@lists.freedesktop.org
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>vadym.shovkoplias@globallogic.com
          </td>
        </tr>

        <tr>
          <th>QA Contact</th>
          <td>intel-3d-bugs@lists.freedesktop.org
          </td>
        </tr></table>
      <p>
        <div>
        <pre># ./bin/glslparsertest
tests/spec/arb_shader_subroutine/linker/no-overloads.vert fail 1.50
--check-link
Successfully compiled and linked vertex shader
tests/spec/arb_shader_subroutine/linker/no-overloads.vert: (no compiler output)
Shader source:
// [config]
// expect_result: fail
// glsl_version: 1.50
// require_extensions: GL_ARB_shader_subroutine
// check_link: true
// [end config]

#version 150
#extension GL_ARB_shader_subroutine: require

subroutine void func_type();

/* A program will fail to link if any shader contains two or more
 * functions with the same name, at least one of which is associated
 * with a subroutine type.
 */

subroutine (func_type) void f() {}
void f(int x) {}

void main() {}

PIGLIT: {"result": "fail" }


Accordingly to GLSL spec 4.0 this test shouldn't fail:

Section 6.1.2 Subroutines:

"A program will fail to compile or link if any shader
or stage contains two or more functions with the same
name if the name is associated with a subroutine type."</pre>
        </div>
      </p>


      <hr>
      <span>You are receiving this mail because:</span>

      <ul>
          <li>You are the QA Contact for the bug.</li>
      </ul>
    </body>
</html>