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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - The big SKQP bug"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105301#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - The big SKQP bug"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105301">bug 105301</a>
from <span class="vcard"><a class="email" href="mailto:lemody@gmail.com" title="Tapani Pälli <lemody@gmail.com>"> <span class="fn">Tapani Pälli</span></a>
</span></b>
<pre>Android P CTS CtsSkQPTestCases "#unitTest_EGLImageTest" fails as well. I'll
paste here my initial thoughts from internal mail thread:
"First test creates a regular texture (GL_TEXTURE_2D) and then EGLImage
resource out of that.
After this, test creates another texture ID (that has type
GL_TEXTURE_EXTERNAL) and attempts to bind/source this one from the original
EGLImage (using glEGLImageTargetTexture2D).
Since the original EGLImage was not created from dmabuf (and is not
considered external resource) we hit this check. TBH I'm not 100% certain if
the
2nd step is considered 'legal' according to the spec."</pre>
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