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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - The big SKQP bug"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105301#c17">Comment # 17</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - The big SKQP bug"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105301">bug 105301</a>
from <span class="vcard"><a class="email" href="mailto:kenneth@whitecape.org" title="Kenneth Graunke <kenneth@whitecape.org>"> <span class="fn">Kenneth Graunke</span></a>
</span></b>
<pre>(In reply to Dongseong Hwang from <a href="show_bug.cgi?id=105301#c15">comment #15</a>)
<span class="quote">> Created <span class=""><a href="attachment.cgi?id=142267" name="attach_142267" title="apitrace">attachment 142267</a> <a href="attachment.cgi?id=142267&action=edit" title="apitrace">[details]</a></span>
> apitrace
>
> let me add apitrace when this test run on ubuntu with egl backend. Even
> though it was captured on Ubuntu, the OpenGLES2 usage should be similar.
>
> i915 error state complains about 3DSTATE_BINDING_TABLE_POINTERS_VS and there
> are some unique pattern of vertex shader attrib binding.</span >
Pretty sure this is a complete red herring.
The illegal GPU programming I'm seeing is that we're submitting a shader with
regular render target messages, instead of dual source blending render target
messages. But, BLEND_STATE has SRC1 blend factors. That could easily cause a
hang.</pre>
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