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      <base href="https://bugs.freedesktop.org/">
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    <body><span class="vcard"><a class="email" href="mailto:kenneth@whitecape.org" title="Kenneth Graunke <kenneth@whitecape.org>"> <span class="fn">Kenneth Graunke</span></a>
</span> changed
          <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - [GEN8+] Hang when discarding a fragment if dual source blending is enabled but shader doesn't support it"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=107088">bug 107088</a>
          <br>
             <table border="1" cellspacing="0" cellpadding="8">
          <tr>
            <th>What</th>
            <th>Removed</th>
            <th>Added</th>
          </tr>

         <tr>
           <td style="text-align:right;">Status</td>
           <td>NEW
           </td>
           <td>RESOLVED
           </td>
         </tr>

         <tr>
           <td style="text-align:right;">Resolution</td>
           <td>---
           </td>
           <td>FIXED
           </td>
         </tr></table>
      <p>
        <div>
            <b><a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - [GEN8+] Hang when discarding a fragment if dual source blending is enabled but shader doesn't support it"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=107088#c4">Comment # 4</a>
              on <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - [GEN8+] Hang when discarding a fragment if dual source blending is enabled but shader doesn't support it"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=107088">bug 107088</a>
              from <span class="vcard"><a class="email" href="mailto:kenneth@whitecape.org" title="Kenneth Graunke <kenneth@whitecape.org>"> <span class="fn">Kenneth Graunke</span></a>
</span></b>
        <pre>Fixed by:

commit eca4a6548d07bbbb02a7768edb397bad7b72cfc2
Author: Danylo Piliaiev <<a href="mailto:danylo.piliaiev@gmail.com">danylo.piliaiev@gmail.com</a>>
Date:   Mon Jul 2 17:04:23 2018 +0300

    i965: Disable dual source blending when shader doesn't support it on gen8+

    Dual source blending behaviour is undefined when shader doesn't
    have second color output, dismissing fragment in such situation
    leads to a hang on gen8+ if depth test in enabled.

    Since blending cannot be gracefully fixed in such case and the result
    is undefined - blending is simply disabled.

    v2 (Kenneth Graunke):
     - Listen to BRW_NEW_FS_PROG_DATA in 3DSTATE_PS_BLEND
     - Also whack BLEND_STATE[] to keep the two in sync, since we're not
       sure exactly which copy of the redundant info the hardware will use.

    Bugzilla: <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - [GEN8+] Hang when discarding a fragment if dual source blending is enabled but shader doesn't support it"
   href="show_bug.cgi?id=107088">https://bugs.freedesktop.org/show_bug.cgi?id=107088</a>
    Signed-off-by: Danylo Piliaiev <<a href="mailto:danylo.piliaiev@globallogic.com">danylo.piliaiev@globallogic.com</a>>
    Reviewed-by: Jason Ekstrand <<a href="mailto:jason@jlekstrand.net">jason@jlekstrand.net</a>>
    Reviewed-by: Kenneth Graunke <<a href="mailto:kenneth@whitecape.org">kenneth@whitecape.org</a>></pre>
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