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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [G965] piglit.spec.!opengl 1_2.tex3d-maxsize spins forever"
href="https://bugs.freedesktop.org/show_bug.cgi?id=108630#c6">Comment # 6</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [G965] piglit.spec.!opengl 1_2.tex3d-maxsize spins forever"
href="https://bugs.freedesktop.org/show_bug.cgi?id=108630">bug 108630</a>
from <span class="vcard"><a class="email" href="mailto:andrey.simiklit@gmail.com" title="asimiklit <andrey.simiklit@gmail.com>"> <span class="fn">asimiklit</span></a>
</span></b>
<pre>I investigated why I missed this regression on my local machine despite I
checked this patch several times under piglit and found out that this test
passes on my machine even with my original patch. So I guess it depends on some
additional things.
asimiklit@asimiklit-pc:~/projects/piglit$ bin/tex3d-maxsize -auto
Probe tolerance: 0.023438, 0.023438, 0.023438, 0.023438
GL_MAX_3D_TEXTURE_SIZE = 2048
Actual max 3D texture size for GL_INTENSITY8: 1024 x 1024 x 1024 (1024 MB)
Testing 1024 x 1024 x 256 GL_INTENSITY8 (256 MB) texture
Testing 1024 x 1024 x 512 GL_INTENSITY8 (512 MB) texture
Testing 1024 x 1024 x 1024 GL_INTENSITY8 (1024 MB) texture
Actual max 3D texture size for GL_RGBA8: 512 x 512 x 1024 (1024 MB)
Testing 512 x 512 x 256 GL_RGBA8 (256 MB) texture
Testing 512 x 512 x 512 GL_RGBA8 (512 MB) texture
Testing 512 x 512 x 1024 GL_RGBA8 (1024 MB) texture
Actual max 3D texture size for GL_RGBA32F: 256 x 512 x 512 (1024 MB)
Testing 256 x 512 x 128 GL_RGBA32F (256 MB) texture
Testing 256 x 512 x 256 GL_RGBA32F (512 MB) texture
Testing 256 x 512 x 512 GL_RGBA32F (1024 MB) texture
PIGLIT: {"result": "pass" }
So I will check my updated patch on Intel CI before sent.</pre>
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