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<b><a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED - [anv] Rise of the Tomb Raider always misrendering, segfault and gpu hang."
href="https://bugs.freedesktop.org/show_bug.cgi?id=107926#c44">Comment # 44</a>
on <a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED - [anv] Rise of the Tomb Raider always misrendering, segfault and gpu hang."
href="https://bugs.freedesktop.org/show_bug.cgi?id=107926">bug 107926</a>
from <span class="vcard"><a class="email" href="mailto:jason@jlekstrand.net" title="Jason Ekstrand <jason@jlekstrand.net>"> <span class="fn">Jason Ekstrand</span></a>
</span></b>
<pre>I recommend doing a RenderDoc capture and debugging with that. If you capture
the scene on the mountain and replay with `renderdoccmd replay -l 0 file.rdc`
it will replay in a loop and you can see the corruption. The corruption may not
occur on the first time it plays the frame but it will eventually.</pre>
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