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<b><a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED - [anv] Rise of the Tomb Raider always misrendering, segfault and gpu hang."
href="https://bugs.freedesktop.org/show_bug.cgi?id=107926#c37">Comment # 37</a>
on <a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED - [anv] Rise of the Tomb Raider always misrendering, segfault and gpu hang."
href="https://bugs.freedesktop.org/show_bug.cgi?id=107926">bug 107926</a>
from <span class="vcard"><a class="email" href="mailto:d.spitznagel@goodbytez.de" title="Darius Spitznagel <d.spitznagel@goodbytez.de>"> <span class="fn">Darius Spitznagel</span></a>
</span></b>
<pre>Hello Jason,
INTEL_SCALAR_VS=0 changed nothing for me with git-8676af12c8 (last one I've
tested - see <a href="show_bug.cgi?id=107926#c29">Comment 29</a>).
But with git-552642066f from today and INTEL_SCALAR_VS=0 I can confirm, that
ALL rendering issues are gone (at least for the benchmark (ingame not tested)).
Something between these master releases has improved the situation.</pre>
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