<html>
<head>
<base href="https://bugs.freedesktop.org/">
</head>
<body>
<p>
<div>
<b><a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED - [anv] Rise of the Tomb Raider always misrendering, segfault and gpu hang."
href="https://bugs.freedesktop.org/show_bug.cgi?id=107926#c38">Comment # 38</a>
on <a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED - [anv] Rise of the Tomb Raider always misrendering, segfault and gpu hang."
href="https://bugs.freedesktop.org/show_bug.cgi?id=107926">bug 107926</a>
from <span class="vcard"><a class="email" href="mailto:d.spitznagel@goodbytez.de" title="Darius Spitznagel <d.spitznagel@goodbytez.de>"> <span class="fn">Darius Spitznagel</span></a>
</span></b>
<pre>Hello Jason,
with todays master git-552642066f the misrendering in location one and two IS
FIXED.
No need to use "INTEL_SCALAR_VS=0" on my Broadwell system.
The only problem which remains is that on the very FIRST run there are missing
objects in location three (see screenshot "missing objects"). Setting
INTEL_SCALAR_VS=0 for the first run doesn't change that.
But these objects GET VISIBLE during every NEXT... run of the benchmark.</pre>
</div>
</p>
<hr>
<span>You are receiving this mail because:</span>
<ul>
<li>You are the QA Contact for the bug.</li>
<li>You are the assignee for the bug.</li>
</ul>
</body>
</html>