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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED NOTOURBUG - [DXVK] The Witness - transparent objects are not drawn correctly"
href="https://bugs.freedesktop.org/show_bug.cgi?id=108726#c12">Comment # 12</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED NOTOURBUG - [DXVK] The Witness - transparent objects are not drawn correctly"
href="https://bugs.freedesktop.org/show_bug.cgi?id=108726">bug 108726</a>
from <span class="vcard"><a class="email" href="mailto:jason@jlekstrand.net" title="Jason Ekstrand <jason@jlekstrand.net>"> <span class="fn">Jason Ekstrand</span></a>
</span></b>
<pre>I wondered about that... There's a subtle difference between how dual-src
blending is done in OpenGL/Vulan vs. D3D. It's bitten us before with various
game ports on the OpenGL side. I've explained on the DXVK bug; should be a
simple DXVK fix.</pre>
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