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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - i965 regressions from EXT_texture_sRGB_R8"
href="https://bugs.freedesktop.org/show_bug.cgi?id=108805#c9">Comment # 9</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - i965 regressions from EXT_texture_sRGB_R8"
href="https://bugs.freedesktop.org/show_bug.cgi?id=108805">bug 108805</a>
from <span class="vcard"><a class="email" href="mailto:gw.fossdev@gmail.com" title="Gert Wollny <gw.fossdev@gmail.com>"> <span class="fn">Gert Wollny</span></a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=142551" name="attach_142551" title="Fix swizzling for sRGB_R8">attachment 142551</a> <a href="attachment.cgi?id=142551&action=edit" title="Fix swizzling for sRGB_R8">[details]</a></span> <a href='page.cgi?id=splinter.html&bug=108805&attachment=142551'>[review]</a>
Fix swizzling for sRGB_R8
Well, yesterdays patch was a bit rushed, but now that I had also a look on the
longer list of failing test I've I was also able to try a bit more. I would
have liked a less crude approach, but it seems the only way to be sure is
really pin the swizzling directly on the texture format.</pre>
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