<html>
<head>
<base href="https://bugs.freedesktop.org/">
</head>
<body>
<p>
<div>
<b><a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - [DXVK] Elite Dangerous crash when loading shaders"
href="https://bugs.freedesktop.org/show_bug.cgi?id=108662#c10">Comment # 10</a>
on <a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - [DXVK] Elite Dangerous crash when loading shaders"
href="https://bugs.freedesktop.org/show_bug.cgi?id=108662">bug 108662</a>
from <span class="vcard"><a class="email" href="mailto:leozinho29_eu@hotmail.com" title="leozinho29_eu@hotmail.com">leozinho29_eu@hotmail.com</a>
</span></b>
<pre>Did you add: taskset -c 0 %command% in the launch settings of the game?
Currently it seems to dislike more than one thread.
I can reach to the Combat Demo which runs at around 9 FPS due to CPU bottleneck
(intel_gpu_top shows around 35% RC6 time).
However, the "main game" does not load, crashing with the buffer overflow/other
error with address very close.
To me there is no difference regarding the final result between Wine OpenGL and
DXVK: both crash at up to 10 of loading shaders.</pre>
</div>
</p>
<hr>
<span>You are receiving this mail because:</span>
<ul>
<li>You are the assignee for the bug.</li>
<li>You are the QA Contact for the bug.</li>
</ul>
</body>
</html>