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            <b><a class="bz_bug_link 
          bz_status_NEEDINFO "
   title="NEEDINFO - [DXVK] Elite Dangerous crash when loading shaders"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=108662#c8">Comment # 8</a>
              on <a class="bz_bug_link 
          bz_status_NEEDINFO "
   title="NEEDINFO - [DXVK] Elite Dangerous crash when loading shaders"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=108662">bug 108662</a>
              from <span class="vcard"><a class="email" href="mailto:denys.kostin@globallogic.com" title="Denis <denys.kostin@globallogic.com>"> <span class="fn">Denis</span></a>
</span></b>
        <pre>Created <span class=""><a href="attachment.cgi?id=142596" name="attach_142596" title="launching_regular_game">attachment 142596</a> <a href="attachment.cgi?id=142596&action=edit" title="launching_regular_game">[details]</a></span>
launching_regular_game

And the last note from me. I activated "user_settings.py" this config in proton
3.16-4 (selected in steam) and uncommented this option

    #Use gl-based wined3d for d3d11 and d3d10 instead of vulkan-based dxvk
#    "PROTON_USE_WINED3D": "1",

This didn't change results of the game launching.

Adding 2 logs, generated after game launching:
launching_regular_game <= in this case game window even didn't open (process
appeared in system monitor and that's all)
launching_demo_game <= in this case game window opened fullscreen, but was
black and game was frozen.</pre>
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