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            <b><a class="bz_bug_link 
          bz_status_REOPENED "
   title="REOPENED - Vkd3d test failure test_resolve_non_issued_query_data()"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=108909#c4">Comment # 4</a>
              on <a class="bz_bug_link 
          bz_status_REOPENED "
   title="REOPENED - Vkd3d test failure test_resolve_non_issued_query_data()"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=108909">bug 108909</a>
              from <span class="vcard"><a class="email" href="mailto:siglesias@igalia.com" title="Samuel Iglesias Gonsálvez <siglesias@igalia.com>"> <span class="fn">Samuel Iglesias Gonsálvez</span></a>
</span></b>
        <pre>(In reply to Lionel Landwerlin from <a href="show_bug.cgi?id=108909#c3">comment #3</a>)
<span class="quote">> I'm afraid we'll need a render target flush...
> The stall at pixel scoreboard doesn't ensure everything has landed.</span >

I was about to say that. This diff fixes the issue:

diff --git a/src/intel/vulkan/genX_query.c b/src/intel/vulkan/genX_query.c
index 4831c4ea334..46c12bfe7d6 100644
--- a/src/intel/vulkan/genX_query.c
+++ b/src/intel/vulkan/genX_query.c
@@ -529,6 +529,7 @@ void genX(CmdWriteTimestamp)(
          pc.DestinationAddressType  = DAT_PPGTT;
          pc.PostSyncOperation       = WriteTimestamp;
          pc.Address                 = anv_address_add(query_addr, 8);
+         pc.RenderTargetCacheFlushEnable = true;

          if (GEN_GEN == 9 && cmd_buffer->device->info.gt == 4)
             pc.CommandStreamerStallEnable = true;</pre>
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