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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Textures significantly aliased in the game Cat Girl Without Salad"
href="https://bugs.freedesktop.org/show_bug.cgi?id=108944#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Textures significantly aliased in the game Cat Girl Without Salad"
href="https://bugs.freedesktop.org/show_bug.cgi?id=108944">bug 108944</a>
from <span class="vcard"><a class="email" href="mailto:lionel.g.landwerlin@linux.intel.com" title="Lionel Landwerlin <lionel.g.landwerlin@linux.intel.com>"> <span class="fn">Lionel Landwerlin</span></a>
</span></b>
<pre>Looking at the draw calls with the awesome frameretrace, I can see that the
application renders in a multisampled framebuffer before doing a
glBlitFramebuffer into another framebuffer of the size of the display.
The main difference there is that in the LLVM pipe trace, the blit is done with
filter = GL_LINEAR, where as on i965, the blit is done using filter =
GL_NEAREST.
I think that explains the difference and that's purely the application's
choice, no driver issue.</pre>
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