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      <base href="https://bugs.freedesktop.org/">
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    <body><span class="vcard"><a class="email" href="mailto:kinetocore@hotmail.it" title="Leonardo <kinetocore@hotmail.it>"> <span class="fn">Leonardo</span></a>
</span> changed
          <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - [SNB][WebGL] conformance/glsl/misc/fragcolor-fragdata-invariant.html unexpected fragment shader compile status"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=107028">bug 107028</a>
          <br>
             <table border="1" cellspacing="0" cellpadding="8">
          <tr>
            <th>What</th>
            <th>Removed</th>
            <th>Added</th>
          </tr>

         <tr>
           <td style="text-align:right;">Status</td>
           <td>NEW
           </td>
           <td>RESOLVED
           </td>
         </tr>

         <tr>
           <td style="text-align:right;">Resolution</td>
           <td>---
           </td>
           <td>FIXED
           </td>
         </tr></table>
      <p>
        <div>
            <b><a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - [SNB][WebGL] conformance/glsl/misc/fragcolor-fragdata-invariant.html unexpected fragment shader compile status"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=107028#c1">Comment # 1</a>
              on <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - [SNB][WebGL] conformance/glsl/misc/fragcolor-fragdata-invariant.html unexpected fragment shader compile status"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=107028">bug 107028</a>
              from <span class="vcard"><a class="email" href="mailto:kinetocore@hotmail.it" title="Leonardo <kinetocore@hotmail.it>"> <span class="fn">Leonardo</span></a>
</span></b>
        <pre>I've retested 2 times the WebGL CTS 1.0.4 with Mesa 18.2.6 and Firefox 64.0 on
Manjaro Linux up to date and now the test pass correctly

----------------------------------------

conformance/glsl/misc/fragcolor-fragdata-invariant.html (Passed: 2/2 in 788.0
ms)

Declaring both gl_FragColor and gl_FragData invariant should succeed.

On success, you will see a series of "PASS" messages, followed by "TEST
COMPLETE".

test: Declaring both gl_FragColor and gl_FragData invariant should succeed.
default vertex shader
default vertex shader translated for driver
test fragment shader
test fragment shader translated for driver
PASS Declaring both gl_FragColor and gl_FragData invariant should succeed.
PASS successfullyParsed is true

TEST COMPLETE</pre>
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