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<body><span class="vcard"><a class="email" href="mailto:kinetocore@hotmail.it" title="Leonardo <kinetocore@hotmail.it>"> <span class="fn">Leonardo</span></a>
</span> changed
<a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - [SNB][WebGL] conformance/glsl/misc/fragcolor-fragdata-invariant.html unexpected fragment shader compile status"
href="https://bugs.freedesktop.org/show_bug.cgi?id=107028">bug 107028</a>
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<table border="1" cellspacing="0" cellpadding="8">
<tr>
<th>What</th>
<th>Removed</th>
<th>Added</th>
</tr>
<tr>
<td style="text-align:right;">Status</td>
<td>NEW
</td>
<td>RESOLVED
</td>
</tr>
<tr>
<td style="text-align:right;">Resolution</td>
<td>---
</td>
<td>FIXED
</td>
</tr></table>
<p>
<div>
<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - [SNB][WebGL] conformance/glsl/misc/fragcolor-fragdata-invariant.html unexpected fragment shader compile status"
href="https://bugs.freedesktop.org/show_bug.cgi?id=107028#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - [SNB][WebGL] conformance/glsl/misc/fragcolor-fragdata-invariant.html unexpected fragment shader compile status"
href="https://bugs.freedesktop.org/show_bug.cgi?id=107028">bug 107028</a>
from <span class="vcard"><a class="email" href="mailto:kinetocore@hotmail.it" title="Leonardo <kinetocore@hotmail.it>"> <span class="fn">Leonardo</span></a>
</span></b>
<pre>I've retested 2 times the WebGL CTS 1.0.4 with Mesa 18.2.6 and Firefox 64.0 on
Manjaro Linux up to date and now the test pass correctly
----------------------------------------
conformance/glsl/misc/fragcolor-fragdata-invariant.html (Passed: 2/2 in 788.0
ms)
Declaring both gl_FragColor and gl_FragData invariant should succeed.
On success, you will see a series of "PASS" messages, followed by "TEST
COMPLETE".
test: Declaring both gl_FragColor and gl_FragData invariant should succeed.
default vertex shader
default vertex shader translated for driver
test fragment shader
test fragment shader translated for driver
PASS Declaring both gl_FragColor and gl_FragData invariant should succeed.
PASS successfullyParsed is true
TEST COMPLETE</pre>
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