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<body><span class="vcard"><a class="email" href="mailto:kinetocore@hotmail.it" title="Leonardo <kinetocore@hotmail.it>"> <span class="fn">Leonardo</span></a>
</span> changed
<a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - [SNB][WebGL] conformance/textures/misc/cube-incomplete-fbo.html gl.checkFramebufferStatus(gl.FRAMEBUFFER) error"
href="https://bugs.freedesktop.org/show_bug.cgi?id=107031">bug 107031</a>
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<table border="1" cellspacing="0" cellpadding="8">
<tr>
<th>What</th>
<th>Removed</th>
<th>Added</th>
</tr>
<tr>
<td style="text-align:right;">Status</td>
<td>NEW
</td>
<td>RESOLVED
</td>
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<td style="text-align:right;">Resolution</td>
<td>---
</td>
<td>FIXED
</td>
</tr></table>
<p>
<div>
<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - [SNB][WebGL] conformance/textures/misc/cube-incomplete-fbo.html gl.checkFramebufferStatus(gl.FRAMEBUFFER) error"
href="https://bugs.freedesktop.org/show_bug.cgi?id=107031#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - [SNB][WebGL] conformance/textures/misc/cube-incomplete-fbo.html gl.checkFramebufferStatus(gl.FRAMEBUFFER) error"
href="https://bugs.freedesktop.org/show_bug.cgi?id=107031">bug 107031</a>
from <span class="vcard"><a class="email" href="mailto:kinetocore@hotmail.it" title="Leonardo <kinetocore@hotmail.it>"> <span class="fn">Leonardo</span></a>
</span></b>
<pre>I've retested 2 times the WebGL CTS 1.0.4 with Mesa 18.2.6 and Firefox 64.0 on
Manjaro Linux up to date and now the test pass correctly
--------------------------------
conformance/textures/misc/cube-incomplete-fbo.html (Passed: 4/4 in 1055.0 ms)
Test that cube incomplete textures can not be used as FBO attachments
On success, you will see a series of "PASS" messages, followed by "TEST
COMPLETE".
PASS getError was expected value: NO_ERROR : Should be no errors after
attaching cube map face.
Cubemap has 1 missing face, so framebuffer should not be complete.
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is
gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT
Missing face is added, so framebuffer should become complete.
PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
PASS successfullyParsed is true
TEST COMPLETE</pre>
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