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<body><span class="vcard"><a class="email" href="mailto:kinetocore@hotmail.it" title="Leonardo <kinetocore@hotmail.it>"> <span class="fn">Leonardo</span></a>
</span> changed
<a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - [SNB][WebGL] conformance/rendering/draw-elements-out-of-bounds.html fails with NO_ERROR"
href="https://bugs.freedesktop.org/show_bug.cgi?id=107030">bug 107030</a>
<br>
<table border="1" cellspacing="0" cellpadding="8">
<tr>
<th>What</th>
<th>Removed</th>
<th>Added</th>
</tr>
<tr>
<td style="text-align:right;">Resolution</td>
<td>---
</td>
<td>FIXED
</td>
</tr>
<tr>
<td style="text-align:right;">Status</td>
<td>NEW
</td>
<td>RESOLVED
</td>
</tr></table>
<p>
<div>
<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - [SNB][WebGL] conformance/rendering/draw-elements-out-of-bounds.html fails with NO_ERROR"
href="https://bugs.freedesktop.org/show_bug.cgi?id=107030#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - [SNB][WebGL] conformance/rendering/draw-elements-out-of-bounds.html fails with NO_ERROR"
href="https://bugs.freedesktop.org/show_bug.cgi?id=107030">bug 107030</a>
from <span class="vcard"><a class="email" href="mailto:kinetocore@hotmail.it" title="Leonardo <kinetocore@hotmail.it>"> <span class="fn">Leonardo</span></a>
</span></b>
<pre>I've retested 2 times the WebGL CTS 1.0.4 with Mesa 18.2.6 and Firefox 64.0 on
Manjaro Linux up to date and now the test pass correctly
-----------------------------
conformance/rendering/draw-elements-out-of-bounds.html (Passed: 44/44 in 748.0
ms)
Test of drawElements with out-of-bounds parameters
On success, you will see a series of "PASS" messages, followed by "TEST
COMPLETE".
Test null index buffer
PASS getError was expected value: INVALID_OPERATION : after evaluating:
gl.drawElements(gl.TRIANGLES, 0, gl.UNSIGNED_BYTE, 0)
Test empty index buffer
PASS getError was expected value: NO_ERROR : after evaluating:
gl.drawElements(gl.TRIANGLES, 0, gl.UNSIGNED_BYTE, 0)
PASS getError was one of: NO_ERROR or INVALID_OPERATION : after evaluating:
gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_BYTE, 0)
PASS getError was one of: NO_ERROR or INVALID_OPERATION : after evaluating:
gl.drawElements(gl.TRIANGLES, 10000, gl.UNSIGNED_BYTE, 0)
PASS getError was one of: NO_ERROR or INVALID_OPERATION : after evaluating:
gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_BYTE, 0)
PASS getError was expected value: INVALID_VALUE : after evaluating:
gl.drawElements(gl.TRIANGLES, -1, gl.UNSIGNED_BYTE, 0)
PASS getError was expected value: INVALID_VALUE : after evaluating:
gl.drawElements(gl.TRIANGLES, 0, gl.UNSIGNED_BYTE, -1)
PASS getError was expected value: INVALID_VALUE : after evaluating:
gl.drawElements(gl.TRIANGLES, -1, gl.UNSIGNED_BYTE, 1)
PASS getError was expected value: INVALID_VALUE : after evaluating:
gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_BYTE, -1)
PASS getError was expected value: INVALID_VALUE : after evaluating:
gl.drawElements(gl.TRIANGLES, 0xffffffff, gl.UNSIGNED_BYTE, 0)
Test buffer with 3 byte indexes
PASS getError was expected value: NO_ERROR : after evaluating:
gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_BYTE, 0)
PASS getError was one of: NO_ERROR or INVALID_OPERATION : after evaluating:
gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_BYTE, 2)
PASS getError was one of: NO_ERROR or INVALID_OPERATION : after evaluating:
gl.drawElements(gl.TRIANGLES, 10000, gl.UNSIGNED_BYTE, 0)
PASS getError was expected value: INVALID_VALUE : after evaluating:
gl.drawElements(gl.TRIANGLES, -1, gl.UNSIGNED_BYTE, 0)
PASS getError was expected value: INVALID_VALUE : after evaluating:
gl.drawElements(gl.TRIANGLES, 0, gl.UNSIGNED_BYTE, -1)
PASS getError was expected value: INVALID_VALUE : after evaluating:
gl.drawElements(gl.TRIANGLES, -1, gl.UNSIGNED_BYTE, 1)
PASS getError was expected value: INVALID_VALUE : after evaluating:
gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_BYTE, -1)
PASS getError was expected value: INVALID_VALUE : after evaluating:
gl.drawElements(gl.TRIANGLES, 0xffffffff, gl.UNSIGNED_BYTE, 0)
PASS getError was expected value: NO_ERROR : after evaluating:
gl.drawElements(gl.TRIANGLES, 0, gl.UNSIGNED_BYTE, 4)
PASS getError was expected value: INVALID_OPERATION : after evaluating:
gl.drawElements(gl.TRIANGLES, 10000, gl.UNSIGNED_BYTE, 10000)
PASS getError was expected value: NO_ERROR : after evaluating:
gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, (new Uint8Array([ 3, 0, 1, 2
])).subarray(1), gl.STATIC_DRAW)
PASS getError was expected value: NO_ERROR : after evaluating:
gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_BYTE, 0)
PASS getError was expected value: NO_ERROR : after evaluating:
gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 0, new Uint8Array([ 3, 0, 1]))
PASS getError was one of: INVALID_OPERATION or NO_ERROR : after evaluating:
gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_BYTE, 0)
PASS getError was expected value: NO_ERROR : after evaluating:
gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 0, (new Uint8Array([ 3, 0, 1, 2
])).subarray(1))
PASS getError was expected value: NO_ERROR : after evaluating:
gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_BYTE, 0)
PASS getError was expected value: NO_ERROR : after evaluating:
gl.drawElements(gl.TRIANGLES, 0, gl.UNSIGNED_BYTE, 0)
Test buffer with interleaved (3+2) float vectors
PASS getError was expected value: NO_ERROR : after evaluating:
gl.drawElements(gl.TRIANGLES, 9, gl.UNSIGNED_SHORT, 0)
PASS getError was expected value: INVALID_OPERATION : after evaluating:
gl.drawElements(gl.TRIANGLES, 9, gl.UNSIGNED_SHORT, 1000)
PASS getError was expected value: INVALID_OPERATION : after evaluating:
gl.drawElements(gl.TRIANGLES, 12, gl.UNSIGNED_SHORT, 0)
PASS getError was expected value: INVALID_OPERATION : after evaluating:
gl.drawElements(gl.TRIANGLES, 15, gl.UNSIGNED_SHORT, 0)
PASS getError was expected value: INVALID_OPERATION : after evaluating:
gl.drawElements(gl.TRIANGLES, 18, gl.UNSIGNED_SHORT, 0)
PASS getError was expected value: INVALID_OPERATION : after evaluating:
gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 30)
PASS getError was expected value: INVALID_VALUE : after evaluating:
gl.drawElements(gl.TRIANGLES, 0xffffffff, gl.UNSIGNED_SHORT, 0)
PASS getError was expected value: INVALID_OPERATION : after evaluating:
gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_SHORT, 0xffffffff)
PASS getError was expected value: INVALID_OPERATION : after evaluating:
gl.drawElements(gl.TRIANGLES, 0x7fffffff, gl.UNSIGNED_SHORT, 0)
PASS getError was expected value: NO_ERROR : after evaluating:
gl.drawElements(gl.TRIANGLES, 0, gl.UNSIGNED_SHORT, 0)
PASS getError was expected value: NO_ERROR : after evaluating:
gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0)
PASS getError was expected value: INVALID_OPERATION : after evaluating:
gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 1)
PASS getError was expected value: NO_ERROR : after evaluating:
gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 2)
PASS getError was expected value: INVALID_OPERATION : after evaluating:
gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0)
Test buffer setting attrib 0 to a buffer too small and disable it.
PASS getError was expected value: NO_ERROR : after evaluating:
gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 2)
PASS getError was expected value: INVALID_OPERATION : after evaluating:
gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 2)
PASS successfullyParsed is true
TEST COMPLETE</pre>
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