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<b><a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED - [GEN8+] up to 10% perf drop on several 3D benchmarks"
href="https://bugs.freedesktop.org/show_bug.cgi?id=107510#c17">Comment # 17</a>
on <a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED - [GEN8+] up to 10% perf drop on several 3D benchmarks"
href="https://bugs.freedesktop.org/show_bug.cgi?id=107510">bug 107510</a>
from <span class="vcard"><a class="email" href="mailto:eero.t.tamminen@intel.com" title="Eero Tamminen <eero.t.tamminen@intel.com>"> <span class="fn">Eero Tamminen</span></a>
</span></b>
<pre>(In reply to Eero Tamminen from <a href="show_bug.cgi?id=107510#c14">comment #14</a>)
<span class="quote">> Timothy's latest patch series:
> <a href="https://patchwork.freedesktop.org/series/51642/">https://patchwork.freedesktop.org/series/51642/</a>
>
> Fixes just the larger tessellation & geometry shader regressions, not the
> smaller fragment shader ones (expected as latest version disables the
> optimization pass for fragment stage).</span >
Timothy, is there something preventing merging of this? I didn't see any
regressions from you patch, just improvements in the regressed cases.</pre>
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